Tutorial – Church part 2

Tutorial – How to make the building

Modeling – inside




The First step:


Copy the walls of the building. (red colored).



When we copy it to the wall subtract any other layer.


Now select both layers and both walls.



Press /. Now you can see on the screen only 2 selected objects.

Select the object with the second layer and enter the edit mode.



Now, every move wall the interior wall to get enough space between the outer and inner wall for cca 0,3.



See the space between the walls, as planned.



Second step:


Now select only the 2nd layer.

On the green wall can now work details and other things.



I do church so I will adjust to such detail.

To start I will copy the doors and put them in the sacristy.

I immediately copied once so he could move and make the appropriate space. cca 0.3.

If you see a hard inside you is the easiest way then press CTRL + B and select the region that will be displayed.



You can always change the look of the door.

If we need input from outside and in the sacristy, and there can make a door.

I've now made another door to the sacristy,

but I have to do the same on the outside wall normally does not pass.



It will easily do it by copying the door with a green wall with the button P make him a new object. then that object switch to 1 layer with CTRL + J join the object and the red wall.

Note: first select the object and then the red wall.

When you join now delete the face of the sacristy.

Adjust the door so that the appropriate hole in the wall to connect them with other vertex.



Now we can make some details about the floor.

Staircase or increase the altar.

Staircase can be made so that the edges can choose where we put the stairs and divided them into 2 acts option subdivide.

When we split into 2 parts can choose the part that we need a set and extrude it upwards.



Now leave a little imagination and willingness to make something like this.




If you make a curved roof over the altar, we can do it this way.

Copy the roof of the church and it's design as desired.



Then add a ball around the vertex as many volunteers as there are that part of the roof that are copied.





Now shape the ball so that is approximately equal to the surface of the pieces of the roof.



Now this place the ball half the church that fits us, and connect vertexs.




Third step:


Now they could only put the windows and the inner side of the window from the outside to be realistic.

Can copy all the windows on the outside of the church. (Alt + D).

I move all the windows on the 2nd layer.



Now shifting all the windows on the inside.



Now we can release the door of the church.



In the next tutorial make the gate, the altar, the church benches and other things.


The End

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